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- Please do not email Ritual Entertainment with questions about the tools or the
- source, we do not have the resources to support the source or the utilities.
- They are provided as is, and are meant for the hardcore hackers out there.
-
- Revision History
- ================
- 09/17/2000 - Not all the tools properly supported the FTX format. Tools were
- updated so that FTX files would not have to be re-converted back into TGA
- files for the tools proper use.
- 09/15/2000 - Initial Release
-
- Heavy Metal FAKK 2 TOOLS ( Veraion 1.02 )- 09/15/2000
-
- license.rtf - the license file
- readme.txt - what you are reading
-
- bin\dlgedit.exe - the resource building utility
- bin\fontgen.exe - Windows font converter utility
- bin\ftxconvert.exe - Converts FTX files back into TGA
- bin\lipsync.exe - generates lipsync data for wav's or mp3's
- bin\lw2tan.exe - Lightwave to tan converter
- bin\max2skl.exe - 3D Studio MAX 3.0 to SKL converter
- bin\max2tan.exe - 3D Studio MAX 3.0 to TAN converter
- bin\mcopy.exe - Handy script based copy program
- bin\newq3map.exe - Map building tool using new Vis algorithm
- bin\q3map.exe - Map building tool
- bin\q3radiant.exe - Map Editor
- bin\radiant.ini - INI file for Q3Radiant
- bin\runq3radiant.bat - Batch file to run Q3Radiant
- bin\tgaconvert.exe - Coverts TGA files into FTX files
- bin\max2plugins\animout.dle - 3D Studio MAX 2.0 ANM exporter
- bin\max2plugins\skelout.dle - 3D Studio MAX 2.0 SKL exporter
- bin\max2plugins\uvout.dle - 3D Studio MAX 2.0 UV exporter
- bin\max3plugins\animout.dle - 3D Studio MAX 3.0 ANM exporter
- bin\max3plugins\skelout.dle - 3D Studio MAX 3.0 SKL exporter
- bin\max3plugins\uvout.dle - 3D Studio MAX 3.0 UV exporter
- bin\maxscripts\example.ms - example MaxScript
- bin\maxscripts\exportskl.ms - MaxScript functions
- bin\maxscripts\jimtest.ms - another MaxScript example
- bin\Radiant plugins\Fakk2Plug.dll - Q3Radiant plugin in for FAKK 2
-
- docs\AI.doc - AI overview
- docs\camera documentation.doc - Camera system overview
- docs\Client Side Commands.doc - Client side (cgame) command overview
- docs\commands.txt - preliminary cmdlist documentation
- docs\Coordinate System.doc - Coordinate systems used in FAKK 2
- docs\CVAR DOCUMENTATION.doc - Extensive CVAR documentation
- docs\Description of Menus and Ingame Utils.doc - In game tools overview
- docs\Dialog System.doc - Dialog system overview
- docs\Dumping Demo AVI.doc - Dumping demos to AVI format overview
- docs\Event Spec Documentation.doc - How to document new Events
- docs\FAKK FAQ.doc - general q/a on FAKK 2 development
- docs\Ghost Particle System.doc - Particle system overview
- docs\Gibs.doc - How to add gibs to characters
- docs\GUI Documentation.doc - GUI system overview
- docs\How to Make Weapons and Ammo.doc - how to make weapons and ammo
- docs\Inventory System Commands.doc - Inventory system overview
- docs\Items.doc - items in Fakk 2
- docs\MAX2SKL Reference Guide.doc - MAX2SKL reference
- docs\Radiant Commands.doc - Radiant documentation
- docs\shader_manual_new.doc - Shader Manual
- docs\Sound System.doc - Sound system overview
- docs\TIKI Model System.doc - TIKI system overview
- docs\Tiki QuakeEd Specs.doc - QUAKED specification for TIKI models
-
- entities\entities.def - combined QUAKED headers for Q3RADIANT
-
- fakk\maps\example\autocamera.bsp - demonstrates use of autocameras
- fakk\maps\example\autosprite.bsp - demonstrates use of autosprites
- fakk\maps\example\beam.bsp - demonstrates use of beams
- fakk\maps\example\beam1.bsp - demonstrates use of beams
- fakk\maps\example\box3.bsp - simple map
- fakk\maps\example\CameraScript.bsp - demonstrates use of Scripted Cameras
- fakk\maps\example\climb.bsp - demonstrates climbing on walls and ropes
- fakk\maps\example\cover.bsp - demonstrates AI Cover
- fakk\maps\example\door.bsp - demonstrates different doors
- fakk\maps\example\doors.bsp - demonstartes more doors
- fakk\maps\example\earthquake.bsp - earthquake demonstration
- fakk\maps\example\explodeobject.bsp - exploding object demonstration
- fakk\maps\example\exploder.bsp - exploder demonstration
- fakk\maps\example\explodingwall.bsp - explodingwall demonstration
- fakk\maps\example\fallingrock.bsp - falling rock demonstration
- fakk\maps\example\fulcrum.bsp - fulcrum demonstration
- fakk\maps\example\funcspawn.bsp - func_spawn demonstration
- fakk\maps\example\gibs_and_health.bsp - gibs and health demonstration
- fakk\maps\example\letterbox.bsp - letterbox demonstration
- fakk\maps\example\multiexploder.bsp - multi-exploder demonstration
- fakk\maps\example\patrol.bsp - AI Patrol demonstration
- fakk\maps\example\pickup.bsp - Picking up Shgliek demonstration
- fakk\maps\example\pushobject.bsp - Push Object demonstration
- fakk\maps\example\rain.bsp - Rain and Leaves demonstration
- fakk\maps\example\runthrough.bsp - func_runthrough demonstartion
- fakk\maps\example\scriptgravity.bsp - Script gravity demonstration
- fakk\maps\example\sinkobject.bsp - Sink Object demonstration
- fakk\maps\example\teleporter.bsp - Teleporter demonstration
- fakk\maps\example\useanim.bsp - UseAnim demonstration
- fakk\maps\example\useobject.bsp - UseObject demonstration
- fakk\maps\example\vehicle.bsp - Vehicle demonstration
- fakk\maps\example\zoo.bsp - Zoo map
-
- fakk\scripts\fakk.qe4 - Q3Radiant setup file
- fakk\scripts\surfacelist.txt - list of all textures with surface defs
-
- source\source\cgame - FAKK 2 CGame source
-
- source\source\fgame - FAKK 2 Game source
-
- source\source\qcommon - common files needed for above
- source\source\win32 - common files needed for above
-
- source\utils\common - common source files for utilities
- source\utils\dlgedit - source for resource editor
- source\utils\fontgen - source for font generator
- source\utils\ftxconvert - source for FTX converter
- source\utils\lipsync - source for LIPSYNC tool
- source\utils\lw2tan - source for Lightwave converter
- source\utils\max2plugins - source for MAX 2 plugins
- source\utils\max2skl - source for MAX skeletal converter
- source\utils\max2tan - source for MAX vertex animation converter
- source\utils\max3plugins - source for MAX 3 plugins
- source\utils\tgaconvert - source for TGA converter
-
- You will need to download the 3D Studio MAX SDK in order to rebuild the
- plugins. The lipsync converter does not include the header or library from
- Miles since that is not re-distributable.
-
- Thank you and good luck,
-
- Scott Alden, Mark Dochtermann and Steven Peeler
-
- The FAKK 2 Programming Team
-
- ---------------------------------------------------------------
-
- INSTALLATION:
-
- The tools ships with almost no game data. As a result you will have to unpack
- pak0.pk3, pak1.pk3 and pak2.pk3 in order to start building maps for the game.
- You will need about 750 MB free on your hard drive to unpack these files. To do
- this, drop the PK3 files on zip extraction utility like WinZip and unpack the
- paks with the Folder Names option checked into the "fakk" directory of this
- install. Once you have unpacked the pak files, the editor and tools will be
- able to access them freely.
-
- In order to build maps directly from q3radiant you will need to make sure that
- the file fakk.qe4 in fakk/scripts is setup properly. The file has been
- configured for an installation in the c:\fakktools\ directory if this is not
- the directory you installed the tools into, you will need to edit the fakk.qe4
- file.
-
- To run the editor, run runq3radiant.bat in the bin directory or you can
- create a shortcut on your desktop by leftclick-dragging q3radiant.exe on
- your desktop. Go the properties tab and add the following to the command line
- (Target field):
-
- q3radiant.exe ..\fakk\scripts\fakk.qe4
-
- LINKS:
-
- www.gith.net - Heavy Metal FAKK 2 editing site
- www.fakkyou.com - Heavy Metal FAKK 2 page
-
- www.ritual.com - Ritual Entertainment's Home Page
- www.ritualistic.com - #1 resource for Ritual related news
- www.heavymetal.net - Official Heavy Metal site for Heavy Metal Magazine
-